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Advanced AI

Develouping AI scripts.

The studies I did at AIE really opened my eyes to the amazing control and flexablility of a variaty of AI scripts. The following is the sort of Code I have written.

 

A checkers player - knows what moves are legal and makes predictions about which one will benifit it the most.

 

A Tank Opponant - Using a navigation mesh I was able to find amunition. power-ups aswell as seek out aim and destory the human player. the implemention used both A-star and Dikstra's algorithms.

 

Develouping a navigation mesh from the geometry of a pre-existing 3D model

 

Writing Flee, Seek, avoid and persue algorithms aswell as flocking and object avoidance scripts.

 

Behaviour trees and Fuzzy logic engines

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