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Procedural Generation

Generating Enviroments from Code: Ruins

As a part of my course I was required to complete a fully procedual enviroment, The following images are completely generated from code other then the textures used on the surface of the polygons generated.

 

The Ruins had modifiable vairiables to determine their brokeness, shape and size.

Procedural Generation assignment
Render1
Ruins4
Ruins1
Ruins4
Ruins6
Ruins10
Ruins9
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